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Tie peterson fxphd
Tie peterson fxphd












Library File Structure 95 Keep ‘em Honest 95 What Should Dragon Fire Look Like? 59 Features of Fireballs 59 The Dynamics of the Dragon Fireball 60 The Simulation Techniques 60 The Rendering of the Fireball 62Īrt 81 The Swamp 83 Duloc 85 Redwood Forest 85 Sycamore Forest 85 Pine Forest 87 Dragon’s Keep 87 Lighting Design Principles 89ġ. Introduction 55 The Flame Implementation 56įeatures of Flames 56 Particles Technique 56 Modeled Surface Technique 58 Comparisons Between the Particle and Modeled Surface Techniques 58 Our Approach 58 The Dragon Fireball Implementation 59 Shrek Effects-Flames and Dragon Fireballs 55 Generic Character Variations 15 Generic Characters 15 Instancing of Pre-computed Simulation Elements Hero Simulation 44 Pose Driven Dynamics 47 Minimally Interactive Dynamic Systems 49 Turn-key Simulation 51 Production Design for Digital Motion Pictures 11 Design Process Breakdown 11 Design Breakdown 12 Shrek: The Story Behind the Screen APRIL 2001Ĭharacter Animation 8 Effects 8 Matte Painting 8














Tie peterson fxphd